|Daniel James Reetz||Resume Fall 2016||
|My work revolves around vision, visuals, and fast prototyping. I design, build, and characterize display systems and cameras. I really enjoy working at the intersection of human vision and displays, but I can and will do much more than that. Nearly all work requiring physical prototypes interests me, especially if it is electro-optical in nature. I take pride in supporting the work of others - and I enjoy leading small, multidisciplinary teams solving difficult problems. I'm always looking for new problems to solve and new spaces to explore.|
Apple, Inc. California, USA | Senior Display Exploration Engineer/Senior HW Engineer (SPG) | 04/2015-present
• Apple demands confidentiality from employees.
Disney Research. Glendale, California, USA | Senior Research Associate | 05/2010-05/2011, 09/2011-10/2014
• The majority of my rapid prototyping and R&D work cannot be disclosed.
Internet Archive. San Francisco, California, USA | Engineer | 06/2011-09/2011
• An exploratory project with the Internet Archive to see how DIY Book Scanning could work for them.
NDSU Center for Visual Neuroscience. Fargo, North Dakota, USA | Ph.D. Student | 01/2007-05/2010
• Studied brightness perception until the building collapsed. Didn't finish my degree- accepted offer from Disney.
WWWIC Group, Fargo, North Dakota, USA | 3D Modeler/Artist | 08/2003-12/2006
• Modeled and textured game-ready Native American artifacts from images and archaeological records.
Making things. I specialize in fast prototyping. Prototypes tell you where the real problems are.
• US20130082905A1: Multi-layer plenoptic displays that combine multiple emissive and light modulating planes
• US20130069933A1: Transparent multi-view mask for 3d display systems
• US20130002815A1: drawing system for providing a real time, personalized, and immersive artistic experience
• US20150091215A1: Fabricating lightweight skin systems for large scale robotic characters
• US20130083291A1: Autostereoscopic display system with one dimensional (1d) retroreflective screen
• US20120313839A1: Advanced pepper's ghost projection system with a multiview and multiplanar display
• US20160107380A1: 3D printer with near instantaneous object printing using a photo-curing liquid
• US20140198221A1: Image capture device calibration
• US8823702B2: Volumetric display with rim-driven, varifocal beamsplitter and high-speed, addressable backlight
• US9212805B2: Special effects system using retroreflections to create an illusion of glowing toys and props
Quinn Y. J. Smithwick, Daniel Reetz, Lanny Smoot. LCD masks for spatial augmented reality. Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90110O (March 6, 2014)
Ranieri, N., Heinzle, S., Smithwick, Q., Reetz, D., Smoot, L. S., Matusik, W. and Gross, M. (2012), Multi-Layered Automultiscopic Displays. Computer Graphics Forum, 31: 2135–2143.
Lanny Smoot, Quinn Smithwick, and Daniel Reetz. 2011. A volumetric display based on a rim-driven varifocal beamsplitter and LED backlit LCD. In ACM SIGGRAPH 2011 Emerging Technologies (SIGGRAPH '11). ACM, New York, NY, USA, , Article 22 , 1 pages.
Reetz, D. The Why in DIY Book Scanning. New York Law School Review.
Simon-Dack SL, Cummings SE, Reetz DJ, Alvarez Vazquez E, Gu H, Teder-Sälejärvi, WA. “Touched” by light: Event-related potentials (ERPs) to visuo-haptic stimuli in peri-personal space. Brain Topography (special issue: multimodal processing).
Blakeslee, B., Reetz, D., & McCourt, M. (2008). Spatial filtering versus anchoring accounts of brightness in staircase and simultaneous brightness contrast stimuli [Abstract]. Journal of Vision, 8(6):285, 285a, http://journalofvision.org/8/6/285/, doi:10.1167/8.6.285.
McCourt, M., Blakeslee, B. & Reetz, D. (2008). Coming to terms with lightness and brightness: effects of stimulus configuration and instructions on brightness and lightness judgments [Abstract]. Journal of Vision, 8(6):291, 291a, http://journalofvision.org/8/6/291/
Hokanson, Guy, Otto Borchert, Brian M. Slator, Jeff Terpstra, Jeffrey T. Clark, Lisa M. Daniels, Heather R. Anderson, Aaron Bergstrom, Thomas A. Hanson, John Reber, Dan Reetz, Kari L. Weis, Ryan White, Lauren Williams (In Press, 2008). Studying Native American Culture in an Immersive Virtual Environment. Proceedings of the IEEE International Conference on Advanced Learning Technology (ICALT-2008). IEEE Computer Society Press. Santander, Spain.
Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Interdisciplinarity or The Best of Both Worlds, VAST2004, 57-58.
Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B., & Tomac, S. (2006). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Journal of Advanced Technology for Learning. 3(2), 89-98 (Expanded Revision of CATE-05, below);
Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B. & Tomac, S. (2005). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Proceedings of the Eighth IASTED International Conference on Computers and Advanced Technology in Education (CATE-05), Oranjestad, Aruba, August 29-31, 129-134;
Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005) In Press). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. The World Is in your Eyes. Proceedings, Computer Applications and Quantitative Methods in Archaeology, Tomar, Portugal, March 21-24;
Slator, B., Borchert, O., Brandt, L., Chaput, H., Erickson, K., Groesbeck, G., Halvorson, J., Hawley, J., Hokanson, G., Reetz, D. & Vender, B. (2007). From Dungeons to Classrooms: The evolution of MUDs as learning environments. Evolution of Technology and Pedagogy. Berlin:Springer-Verlag;
Clark, J., Slator, B., Bergstrom, A., Snider, D., Douglas, Frovarp, R., Landrum, J., Reetz, D., White, R. & Johnson, C. (2006). On-A-Slant Village, A Virtual Immersive Experience. Presentation in 3D Virtual Reality Session, Computer Applications and Quantitative Methods in Archaeology Conference, Fargo, ND, USA, April 18-21;
Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. Proceedings, Computer Applications and Quantitative Methods in Archaeology Conference, Tomar, Portugal, March 21-24, 2005;
Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Paper presented at VAST 2004 Conference, Brussels, December 7-10, 2004.
EDUCATION• NDSU combined Masters/PhD in Visual Neuroscience - left after third year to work for Disney Research.
• B.A., Sculpture. Minnesota State University Moorhead, Moorhead, Minnesota.
• Maya Accelerator Training Course.
EXHIBITIONS AND AWARDS: