Daniel James Reetz Resume Spring 2012

Los Angeles
(415) 691-4811
danreetz@gmail.com
Founder, DIYBookScanner.org.

Current employment available on request. Los Angeles, California, USA
• Rapid prototyping of optical hardware and proof-of-concept devices including camera arrays and projection systems.

Internet Archive. San Francisco, California, USA
06/2011-09/2011
Engineer
An exploratory project with the Internet Archive to see how DIY Book Scanning could work for them.

• Primary role was developing DIY Book Scanner technology.
• Rapid prototyped systems to lift shipping containers, safety gadgets to prevent container accidents, DIY spectrometers, and cheap networked temp/humidity monitoring.

Disney Research. Glendale, California, USA
05/2010-05/2011
Lab Associate
• Primary role was hardware prototyping, followed by support and training overseas.
• Rapid prototyped optical hardware and proof-of-concept devices including camera arrays and projection systems.
• Several patents and publications in progress.

NDSU Center for Visual Neuroscience. Fargo, North Dakota, USA
01/2007-05/2010
Ph.D. Student/Research Assistant
Note: Studied human vision for ~4 years. Dropped out after the building collapsed.

• Calibrated and created displays and capture instrumentation.
• Ran experiments, collected data, wrote and corrected papers.
• Contributed to many publications - see below.
• Hacked the Brightside DR-37P for vision science use. Hacked driver to work with Windows 2000.
• Developed laser-based apparatus for attention research.

Obninsk State University of Nuclear Power Engineering, Obninsk, Russia.
Fall 2006
Instructor/Instructional Media Developer.

• Developed Multimedia English Language instructional materials.
• Taught English.

WWWIC Group/North Dakota State University, Fargo, North Dakota, USA
08/2003-12/2006
3D Modeler/Artist

• Modeled and textured game-ready American Indian artifacts from images and archaeological records.
• Modeled and textured environments, avatars, and 2D graphics for the Geology Explorer virtual environment.
• Created 3D objects for a stereoscopic video of the On-A-Slant Mandan Indian Village
• Composed and produced in-game music and sounds for the Geology Explorer virtual environment.
• Created in-game Flash intro video, comprising 3D vector art, illustration, music, and sound effects.
• Designed, produced and mastered Dolby 5.1 surround audio track for the On-A-Slant video.
• Videotaped, edited and produced streaming web content from INBRE Biology Core lectures.
• Captured large reference photo datasets for modeling and texturing with Maya.

Plains Art Museum, Fargo, North Dakota, USA
02/2001-07/2003
Curatorial Assistant, Maintenance

• Designed, purchased, implemented, and installed 1-3 channel video installations in Gallery 3.
• Designed, purchased, implemented, and installed 5.1 audio systems in Gallery 3.
• Served as a technical liaison between artists and the CEO, for the Verge program.
• Researched future artists and exhibitions.
• Performed general A/V and computer tech support.
• Monitored building health, including HVAC systems.

SKILLS SUMMARY

Making things. I am awesome at making things, quickly.
Rapid prototyping on CNC panel routers. CNC panel router construction.
Expert in book scanning technology.
Highly skilled laser cutter operator, skilled with calibration and alignment.
Sewing and serging on consumer and industrial hardware.
Substantial experience in 3D modeling and texturing for games and educational virtual environments.
Three years experience modeling low-poly game assets from photographs.
Experienced with display and camera calibration.
Officially trained in the use of Maya at Alias Headquarters in Toronto, Canada.
Eight years experience with Adobe Photoshop doing texture generation, photo editing, and now vision science.
Academically trained in Sculpture at Minnesota State University Moorhead.
Skilled video editor, painter, competent in figure drawing and schematic diagramming.
Russian language proficiency: low conversational, mid-high reading.

Hardware

Camera/projector calibration and alignment. Musical controller design and development. Windows/Macintosh computers, ASIO compliant sound hardware, MiniDV video equipment, Wacom Tablet, Surround sound amplifiers and decoders, Industrial LaserDisc and DVD hardware (including sync).

Software

8 years: Adobe Photoshop.
7 years: Sound Forge.
5 years: Ableton Live.
5 years: Adobe Premiere, Audition (formerly CoolEdit),
5 years: Autodesk Maya 4.5-6.5, Macromedia Flash.
3 years: Adobe Illustrator, Macromedia Dreamweaver.
1 year: Matlab/Psychtoolbox.
1 year: Processing.
1 year: Arduino.

EDUCATION

Previously a Ph.D. Student in the Visual Neurosciences program at NDSU.
B.A., Sculpture. Minnesota State University Moorhead, Moorhead, Minnesota.
3.45 GPA. Graduated Cum Laude.

Maya Accelerator Training Course.
Alias Maya offices, Toronto, Canada.

RECENT/INVITED TALKS:
• Open Hardware Summit 2011.
• Personal Archiving. 2011.
• MIT Media Lab. 2010.
• UND Lecture Series. 2010.
• Harvard Berkman Center. 2010.
• MSUM Contemporary Art, Design, and Theory, 2010.
• Public Knowledge "Worlds Fair Use Day" 2010.
• New York Law School "D is for Digitize", 2009.
• MSUM Contemporary Art, Design, and Theory, 2009.
• MSUM Contemporary Art, Design, and Theory, 2007.

EXHIBITIONS AND AWARDS:

• Maker Faire Editor's Choice, 2011.
• Engadget Kindle Laser Art Contest, 2009.
• Epilog Grand Challenge Winner, 2009.
• Fargo Winter Carnival, 2009.
• NDSU Student Art Show, 2009.
• NDSU Student Photography Show, 2008.
• Photographs by Dan Reetz, Artview at the Plains Art Museum, 2007
• Mediated, Clarion University Gallery, 2006
• MSUM Art Department Merit Scholarship, 2002-2004.
• MSUM Senior Show, Roland Dille Gallery, 2004.
• Fargo Winter Carnivale 2, 2004.
• Polaroid Show, Moxie Java Juried Exhibition, 2003.
• Conceptual Art: an International Phenomena, 2003.
• Like a Rock, Only Dumber- Anti War Show, 2003.
• Fargo Winter Carnival, 2003.
• Sanitizer, 280ft Cubed Space, 2003.
• Shock and Awe in Photovision Magazine, 2002. Also shown at the NDSU Reineke Gallery.
• 2nd Place MSUM Memorial Gallery Juried Exhibition, 2002.
• Risperidone (Collaborative effort with NY artist Janet Biggs) Team Gallery, NY,
(Also Featured in Art In America. Also Exhibited in Austria at the
Oberösterreichisches Landesmuseum, Linz, Austria, 2002).
• MSUM Memorial Gallery Juried Exhibition, 2001.
• BAGA First Place and People's Choice Awards (Painting).
• Adfed Award For Creative Design (Drawing).
• BAGA Juried Award for Excellence.

 

PUBLICATIONS:

[0] Reetz, D. “"The Why in DIY Book Scanning". New York Law School Review. Thank gawds, finally a paper I can share here without copyright issues.

[1] Simon-Dack SL, Cummings SE, Reetz DJ, Alvarez Vazquez E, Gu H, Teder-Sälejärvi, WA. “Touched” by light: Event-related potentials (ERPs) to visuo-haptic stimuli in peri-personal space. Brain Topography (special issue: multimodal processing).

[2] Blakeslee, B., Reetz, D., & McCourt, M. (2008). Spatial filtering versus anchoring accounts of brightness in staircase and simultaneous brightness contrast stimuli [Abstract]. Journal of Vision, 8(6):285, 285a, http://journalofvision.org/8/6/285/, doi:10.1167/8.6.285.

[3] McCourt, M., Blakeslee, B. & Reetz, D. (2008). Coming to terms with lightness and brightness: effects of stimulus configuration and instructions on brightness and lightness judgments [Abstract]. Journal of Vision, 8(6):291, 291a, http://journalofvision.org/8/6/291/, doi:10.1167/8.6.291.

[4] Hokanson, Guy, Otto Borchert, Brian M. Slator, Jeff Terpstra, Jeffrey T. Clark, Lisa M. Daniels, Heather R. Anderson, Aaron Bergstrom, Thomas A. Hanson, John Reber, Dan Reetz, Kari L. Weis, Ryan White, Lauren Williams (In Press, 2008). Studying Native American Culture in an Immersive Virtual Environment. Proceedings of the IEEE International Conference on Advanced Learning Technology (ICALT-2008). IEEE Computer Society Press. Santander, Spain.

[5] Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Interdisciplinarity or The Best of Both Worlds, VAST2004, 57-58.

[6] Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B., & Tomac, S. (2006). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Journal of Advanced Technology for Learning. 3(2), 89-98 (Expanded Revision of CATE-05, below);

[7] Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B. & Tomac, S. (2005). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Proceedings of the Eighth IASTED International Conference on Computers and Advanced Technology in Education (CATE-05), Oranjestad, Aruba, August 29-31, 129-134;

[8] Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005) In Press). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. The World Is in your Eyes. Proceedings, Computer Applications and Quantitative Methods in Archaeology, Tomar, Portugal, March 21-24;

[9] Slator, B., Borchert, O., Brandt, L., Chaput, H., Erickson, K., Groesbeck, G., Halvorson, J., Hawley, J., Hokanson, G., Reetz, D. & Vender, B. (2007). From Dungeons to Classrooms: The evolution of MUDs as learning environments. Evolution of Technology and Pedagogy. Berlin:Springer-Verlag;

[10] Clark, J., Slator, B., Bergstrom, A., Snider, D., Douglas, Frovarp, R., Landrum, J., Reetz, D., White, R. & Johnson, C. (2006). On-A-Slant Village, A Virtual Immersive Experience. Presentation in 3D Virtual Reality Session, Computer Applications and Quantitative Methods in Archaeology Conference, Fargo, ND, USA, April 18-21;

[11] Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. Proceedings, Computer Applications and Quantitative Methods in Archaeology Conference, Tomar, Portugal, March 21-24, 2005;

[12] Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Paper presented at VAST 2004 Conference, Brussels, December 7-10, 2004.